<aside> đź’ˇ For games which have in-game purchases, you would want to know run in-game purchase tests in order to minimize risks when distributing throu STOVE Store. Below section explains how you can run in-game purchase tests.

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0. Before Starting…

1. Find and Run Your Build

Please see Testing Build before Release on how and where you can find your build.

2. Activate In-Game Purchase

If you are running your build, try to activate in-game purchase. If there are no issues, a purchase pop-up will appear, which looks similar to below. If you run your test purchase by clicking, and the test purchase should be complete. After the test is complete, make sure the correct item(or currency) and its amount is given to the account.

testpurchase.png

testpurchasecomplete.png

Make sure you have clicked OK here to complete.

For developers: For those who are using Payment Completion Notification, the notifcation is sent when pressing OK at this stage.

If you do not see such screen, or receive errors that means there is an issue with the billing integration or settings in studio. Try to find out any missing steps in In-Game Purchases . Or send your error to STOVE Onboarding Manager.