<aside> πŸ’‘ Below section explains how you can upload your game build in STOVE Studio.

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<aside> πŸ’‘ **If you are looking for DRM Maker, go to 4. STOVE Studio Uploader. β‡’ Using DRM Maker, you can skip SDK Integration. (If you can't afford the SDK, you can use the DRM MAKER) β‡’ Simply enabling DRM Maker, and uploading the build will automatically upload DRM Maker

What is DRM Maker? β‡’ It is an Essential SDK Integration Program β‡’ Use this when you do not have enough resources to integrate SDK β‡’ However, You can’t apply DRM MAKER to DLC, so we recommend integrating with SDK if you want to release a DLC.**

</aside>

1. Go to Project Details

build_1.png

2. Click Manage Build Upload on the left, and Click Upload

build_2.png

3. If you do not have Build Uploader installed, you need to Install.

You can also download the uploader in the following link: **STOVE Integration Guidelines.** (See below)

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If you already have a Build Uploader installed, go to 4.

build_3.png

4. STOVE Studio Uploader

You can enter the information, as given below. Those marked * have to be chosen or filled in.

After filling in, click Upload to upload the selected file.

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Project* Select the project (to which you want to upload)
Game Type & Game ID* Select your game type, and your game ID
Select Upload Folder* Choose the folder which you want to upload.
(the folder must contain an executable .exe file)
Installation Folder* Enter the name of the folder, in whcih the game will be installed.
(only English characters are allowed)
exe Executable File* If you have multiple exe files in your build, make sure they are .exe files for running your game.

*For Unreal Engine: select Shipping.exe | | Parameter | You can enter specific parameters for your exe file, ENTER AT YOUR OWN RISK | | Required Programs | Select which programs are required for running your game. | | Integrity Check | If you enable this option, the STOVE client will run a check on the game files whether there are any corrupted or missing files whenever the game launches. | | XDELTA Settings | This is related with games with Korean localization and subtitles at the same time. We suggest you to not touch it. | | DRM Maker | DRM (Digital Rights Managermnet) Maker enables your build to have the most basic integration done. It is used when your team do not have enough resources for SDK integration.

If you want to test with the DRM Maker applied, go to β€£ |