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💡 If you are not in a position to integrate the SDK, you can upload a DRM FREE build directly through the Manage Build Upload
menu in STOVE Studio, which will automatically activate the DRM MAKER and integrate the essential SDK.
Find more about DRM Maker here.
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<aside> 📢 Before starting, please follow the steps below
It would help if you prepared in advance before conducting a build test.
If the project information is not entered accurately, the build test will not proceed.
Activating developer mode is the task of allowing the New client to recognize the game build (linked with the PC SDK) running on the local PC.
policyconfig.json
. If the file name is incorrect, the New client will not recognize the configuration file.C:\\Users\\%username%\\AppData\\Local\\STOVE\\Config
and create a policyconfig.json
file.Path: ...\\\\AppData\\\\Local\\\\STOVE\\\\Config\\\\PolicyConfig.json
The final step to activate the developer mode of the New client is to write the configuration contents as shown in the box below.
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If the Stove Launcher is on, you must restart the Stove Launcher after writing. When testing via editor or exe, you must run it in administrator mode.
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You can enter multiple game IDs registered in the studio in dev_game_list
, and the game build that matches the entered game ID will communicate with the New client in developer mode, and build testing is possible on the local PC.
{
"stove_launcher_policy_config":
{
"dev_game_list": [ "Game ID", "Game ID"]
}
}
If the developer mode of the New client is not activated, check if the location of the policyconfig.json file is correct, and check if the game ID entered in policyconfig.json exactly matches the game ID registered in the studio. >
Since the developer mode of the New client has been activated through the process described above, all the problematic steps have been completed, and the build test is possible by simply running the game build linked to the PC SDK while the New client is running.
The build test can be conveniently performed by running the exe file directly or in the debug mode of the development tool (Visual Studio, Unity, Unreal, etc.), so you can perform the debugging process by conveniently performing the build test.
The above method is not supported if a test payment is required in a game build linked to the IAP SDK. To perform a test payment, you must upload the build to the studio, enter the Studio Test menu of the New client, and then attempt the test payment.
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<aside> 💡 **After the above steps are done, run the STOVE PC Client and log in with the STOVE ID you applied for in STOVE Studio.
Now, we are ready to go!**
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Authentication Integration (+OpenID)
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