
Stove SDK function based on native
access Token through the PC SDKs GetToken() (step 5 in the figure above).
PC SDK has a new access Token via the OnRenewToken() callback before the expiration of the validity period.StovePCToken structure contains the token string (step 6 in the figure above).<aside> 💡 Cautions
To use an access Token on the game server,
The game client must call the PC SDK's GetToken()' function to obtain the latestaccess Token' and pass it to the game server for use.
Use the GetToken() function of the PC SDK to get the token information of the logged-in user.
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StovePCResult result = StovePC_GetToken();
if (result == StovePCResult::STOVE_PC_NO_ERROR)
{
/*Success Process*/
}
If the GetToken() function processes successfully, the OnToken() callback is called.
The StovePCToken structure passed to the callback contains the token string.
void OnToken(const StovePCToken token)
{
/*Token Information Output*/
printf("Token : %s", token.accessToken);
}
What's a token?
It's the key information issued through the launcher login.
Since the token information is managed inside the PC SDK, the developer will have no need to use this unless for special reasons
access token to the game server. (Step 7 in the figure above)